Boda Games

Interview with Solarflare Games’ Dave Killingsworth

Solarflare Games is launching their latest project at the end of this month, QUESTS: Heroes of Sorcado. Dave Killingsworth, the creator and designer of the game, took some time out of his busy schedule to sit down with us. With over 10 successful projects under his belt, Dave shared with us his experiences developing games, running crowdfunding campaigns and of course some more details on Solarflare Games' exciting new project!   Hi Dave, thank you for taking the time for us! Solarflare Games has a new project coming up called QUESTS: Heroes of Sorcado. Could you briefly introduce the game and the gameplay mechanics to us? Quests is designed to incorporate the elements of a campaign story (written by a best selling fantasy and sci-fi author) combined with light Fantasy RPG, choice driven adventure elements, d20 combat, cards, and dice. The game is designed to have to read the story campaign part and every so often the story will have to encounter an adventure zone. The adventure zones are random card draws that the heroes face and resolve. These can be monsters, traps, events, side quests, and more. When you encounter a monster it indicates how many heroes can work to defeat it....

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Preparing for a quotation

It’s taken a great deal of effort and energy. But after many months of writing ideas in a notebook. Printing out pages and pages to make sample versions of your board game idea. Asking all your family and friends to playtest your game. Adjusting game mechanisms, adding new elements. Getting artwork done for all the different components. The time has finally come: your game is ready. All the effort, all the nights have paid off and you have a great looking, fun game. After the design and develop stage of your board game is over, what's next?   The production stage The next logical step is that you want your game to be printed. No more print and play versions, you want the real deal. Generally, there are two ways to proceed from here on out. You can start pitching your game to publishers. If you are successful and they like your game, they will take on the responsibility of getting it manufactured and published. But the other way is to publish it yourself, therefore becoming a publisher yourself! If you decide to go down the self-publishing path, what is the next logical step? To get a quotation for the manufacturing costs. So...

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Color mode: CMYK or Pantone?

If you’re a board game designer or publisher, you will definitely have heard one or more of these terms thrown around as you prepare all your artwork files for printing. You might even have a vague idea of what the terms stand for. But what is a color mode exactly? What is the difference between CMYK and Pantone? And when should you use which one. These are all questions we commonly get from customers. In this article, we will explain what the differences are between these color modes. When you should use which one. And what to watch out for when working with a specific color. Different board game components have different requirements for the color mode, so make sure you always check before you get started. We specify the color mode for each component in our Artwork Guidelines. So we always recommend starting from there when you start working on your files. CMYK (4C): The term CMYK is an abbreviation of the words Cyan, Magenta, Yellow and Key. In case these colors don’t ring a bell, you can think of them as blue, red, yellow and black respectively. CMYK is also referred to as four color printing (4C) sometimes. With CMYK...

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board game boxes

A great game deserves a great game box #1

A great game deserves a great game box. How to decide the best box for your game? It might seem that the type of box is the least of your concerns when designing a game. But that is where you are wrong! Although the game play is of course one of the most essential things, followed by the artwork, today we want to talk about choosing a box. How do you know what kind of box is right for your game? We previously discussed the many types of boxes, but today we want to delve into it further. What often happens is that designers have experiences with certain games that inspire them to create their own game. If the game that served as their inspiration came in a certain type of box, then they will likely envision their game as coming in that box as well. Other times people simply deduct the box type from a “will all the components fit” type of thinking. But here at Boda Games, we have seen the difference a box can make for a game. For you see, an undeniable part of this experience is the impression it makes on you. For example, if you...

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The multiple sides of dice

The multiple sides of dice. Dice are to this day the obvious choice when you need to generate a random number. Although over the past few years board games have developed a lot and with it a vast variety of other mechanisms to create randomized elements in games, few can beat the ease of use along with the reliability of a dice. As such, the majority of board games will have them being used in some shape or form. And they can be customized in many ways. Whether you change the amount of die faces, the colors or the size, you can make it as unique as well as exactly how you want. And let’s not forget: how much fun is it to roll a dice? The excitement of rolling and hoping for that one lucky 6 you need to win! For a component this important to many games, we of course also had to include it in our sample box. But as said before, there are many different ways to customize a dice. So instead of settling for only one type of custom dice. We designed 3 different ones! In this article, we will explain the different production methods and...

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Boda Games Temple – how to design a punchboard building

..When we started work on our previous sample box, we set a goal that the components would not only be indicative of the Boda Games quality, but also had to be great to look at and fun to put together. Thus when we were brainstorming what to do with the punchboard, we decided on a punchboard building. Our punchboard building is made to look like a traditional Chinese temple, including details such as circular windows, slanted roofs and paintings of Chinese door guards.  Prototyping When you are creating a complex punchboard such as our temple, the first thing is to sketch the overall structure. From there on, you can start thinking how the different pieces can fit together to eventually form the shape you have in mind. If you are unsure how to start, have a look at some board games (or one of our sample boxes) that you have on hand and carefully study each individual piece and how it comes together to create an overall structure. We also highly recommend first working on the shape before you get started on the artwork. That way, you can print blank versions and check whether all the pieces fit together and adjust sizing...

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History of 3 Boda Games Meeples – Part III

The final member to be introduced in our history of the 3 Boda Games meeples is Shenlong the dragon meeple. Unlike the other 2 meeples we’ve discussed, Shenlong is not in our newest version of the sample box. But he was in the previous one, so a lot of you have already seen him! Shenlong was a favorite around the office when we first made him, and has some really cool details. The inspiration came from traditional Chinese paintings, where dragons are often depicted. Then we started brainstorming, how can we do something cool and different with the design of this meeple? In the first part of the history of the 3 Boda Games meeples, we introduced you to our artist meeple. There, we also explained the wood cutting process of meeples. A long piece of wood is cut into a shape, and then the meeples are “sliced” off from the wooden stick. This is a common method for manufacturing wooden meeples and it gives great results, particularly for smaller and more traditional shaped meeples. But, actually there is another way to make wooden meeples. This time, each individual piece of wood is cut out from a flat plank of wood, one at...

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History of 3 Boda Games Meeples – Part II

We started our ancient China illustration themes with the large walled city illustration that you have seen at a convention, on our website on the home page or on Instagram. One of the many things that made it so much fun to work on was that we did our very best to hide small details and easter eggs in there wherever possible. We particularly liked the small yet cute meeple dog we hid in there, that we have since named Xiaogou. After getting great feedback from our own staff as well as our customers, we decided to turn Xiaogou into one of the meeples for our latest sample box. A silk screen meeple to be precise.    For this meeple, we decided to make it using a silk-screening process. With silk-screening, you can print multiple colors and shapes on top of the meeple, allowing for a very detailed design. In the case of Xiaogou, we wanted to capture the playful nature of the dog with the tongue hanging out and the happy eyes as well as show off the different colors of fur he has. The first thing you need to do is create the overall shape of the wooden piece that will...

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History of 3 Boda Games Meeples – Part I

Meeples: as part of our artwork guidelines, this time we will explain the process behind making wooden meeples. Without a doubt the most iconic piece for board games, meeples are a staple of the board game industry. So how to best explain making wooden meeples? This time we are changing it up a bit. Instead of just describing every step in a boring way, we will show it! For our latest version of the sample box, we also had a number of meeples made just for us. So we will take 3 of the meeples that we created for our sample box, and explain the entire process we went through when designing these meeples. The things to pay attention to design wise, the different ways we can produce meeples and how it changes the way they look when finished: we’ll tell you everything. The Painter meeple - a laser engraved meeple. The first meeple we will introduce is our Painter meeple. Keeping with our ancient China theme, we planned for this meeple to look like a traditional Chinese Painter. We took the classic meeple shape that everyone knows and loves, and started to modify it to make it look more traditional Chinese...

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Interview with Mothership designer Peter Sanderson

Interview with Mothership designer Peter Sanderson

Peter Sanderson, the designer of the hit game Mothership that combines miniatures, strategy and dice games into one, took some time out of his busy schedule to talk with us. Well into the final stretch of the campaign for the 2nd edition of Mothership 2nd Edition Kickstarter, Peter shared with us some of his experiences, learning moments and other things to pay attention to when running a Kickstarter.  - This is the 3rd Kickstarter campaign you’re running for Mothership, first of all congratulations! What would be the biggest lesson you’ve learned over the course of these campaigns?   Peter: Thank you! I've learnt so many lessons over the course of these 3 campaigns (plus one failed!). But to narrow it down, these come to mind: 1. Have a good, well playtested game 2. Present the Kickstarter well 3. Love your backers   That last one is really important. Kickstarter is a community, not a store. The backers on kickstarter are giving you their hard earned money because they believe in your game. You need to show them love and appreciation back.  - A lot of publishers that run Kickstarter campaigns name the backers as one of the most fulfilling albeit it challenging parts of the process. Any fun...

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