Boda Games

Preparing for a quotation

It’s taken a great deal of effort and energy. But after many months of writing ideas in a notebook. Printing out pages and pages to make sample versions of your board game idea. Asking all your family and friends to playtest your game. Adjusting game mechanisms, adding new elements. Getting artwork done for all the different components. The time has finally come: your game is ready. All the effort, all the nights have paid off and you have a great looking, fun game. After the design and develop stage of your board game is over, what’s next?


The production stage

The next logical step is that you want your game to be printed. No more print and play versions, you want the real deal. Generally, there are two ways to proceed from here on out. You can start pitching your game to publishers. If you are successful and they like your game, they will take on the responsibility of getting it manufactured and published. But the other way is to publish it yourself, therefore becoming a publisher yourself! If you decide to go down the self-publishing path, what is the next logical step? To get a quotation for the manufacturing costs. So how to best prepare for that. To make sure that it goes smoothly, that everyone involved is on the same page and understands your needs. And that you don’t lose a lot of valuable time emailing back and forth getting revision after revision on your quotation. After all, you want your game out in the world. On the tables of gamers everywhere.

At Boda Games, we receive new inquiries and requests for quotations every day. And believe us when we tell you, this step of the process is not as easy as it seems. In their enthusiasm people forget very important information. Such as the amount of cards. Or the size of the box. Essential things to make sure we prepare a quotation exactly according to how your game looks.


Component list

The first step is to prepare a list of all the components in your game. In this list, each unique component in the game is listed separately. For each component, you then write down the following information:


– Component type (e.g. cards, dice, punch-out tokens, telescoping box)


-the exact dimensions of the component (width, height, depth)


-The type of material for the component (e.g. paper, plastic, wood)

– The specifications for that type of material (e.g. for cards 300GSM whitecore, 300GSM blackcore, 350GSM whitecore)


– The color of the component, or in case of paper components what kind of printing is required ( e.g. 4C, 1C, 0C)


– The quantity required for each component (e.g. 54 cards, 12 dice, 4 player boards)


– What type of finish you want on the component ( e.g. for paper components matte, glossy, linen)

– Any special effects you want applied (embossed, foil)


– Any special notes or comments

By filling in this information, you can greatly reduce the amount of back and forth e-mails required for Boda Games to fully understand your game and prepare a quotation for you.


Multiple versions of a game

We fully understand that not everything in your game has been finalized yet. Maybe you are still trying to decide between wooden markers or punchout tokens. Or you have a price point in mind for your game, and you are trying to decide between the different options for a component. Maybe you are still finalizing the design or trying to decide the quantity of a component. In that case, simply make the list multiple times according to each potential scenario. For example: 

  • Scenario A has 1 box, 54 cards, 10 dice
  • Scenario B has 1 box, 54 cards, 20 punchout tokens, 5 dice


  • Scenario C has 1 box, 108 cards, 1 game board, 20 punchout tokens and 5 dice

Then we will prepare a quotation for each possible configuration of your board game. That way, you can compare the costs and weigh the benefits. Allowing you to make a well informed decision, both from a game design point of view as well as a financial point of view.


I’m running a Kickstarter and I’ve got tons of cool stretch goals in mind

If you are planning to run a Kickstarter campaign, then a few things will be different. Nowadays, most Kickstarter campaigns for board games have stretch goals. These stretch goals can be extra components added to the game. The upgrade to different materials or finishes on the printed components. Boda Games can get you a quotation for the base game as well as each of the individual stretch goals. That way, you can puzzle together different configurations and decide your funding goals for each stretch goal. Also, don’t forget to ask us about our special Kickstarter services!


How many games am I printing

Due to the way board game printing works, the prices per game go down when the quantity goes up. As a result, a lot of the time people aim to print as many games as possible in one print run. If you’re not sure how games you will need, it is best to get a quotation at different possible quantities that you are considering. Boda Games recommends getting 1 level above and 1 level below the target quantity that you have in mind. 

Once you’ve prepared everything, the only step left is to contact us and we will take it from there.





Color mode: CMYK or Pantone?

If you’re a board game designer or publisher, you will definitely have heard one or more of these terms thrown around as you prepare all your artwork files for printing. You might even have a vague idea of what the terms stand for. But what is a color mode exactly? What is the difference between CMYK and Pantone? And when should you use which one. These are all questions we commonly get from customers. In this article, we will explain what the differences are between these color modes. When you should use which one. And what to watch out for when working with a specific color. Different board game components have different requirements for the color mode, so make sure you always check before you get started. We specify the color mode for each component in our Artwork Guidelines. So we always recommend starting from there when you start working on your files. CMYK (4C): The term CMYK is an abbreviation of the words Cyan, Magenta, Yellow and Key. In case these colors don’t ring a bell, you can think of them as blue, red, yellow and black respectively. CMYK is also referred to as four color printing (4C) sometimes. With CMYK...


board game boxes

A great game deserves a great game box #1

A great game deserves a great game box. How to decide the best box for your game? It might seem that the type of box is the least of your concerns when designing a game. But that is where you are wrong! Although the game play is of course one of the most essential things, followed by the artwork, today we want to talk about choosing a box. How do you know what kind of box is right for your game? We previously discussed the many types of boxes, but today we want to delve into it further. What often happens is that designers have experiences with certain games that inspire them to create their own game. If the game that served as their inspiration came in a certain type of box, then they will likely envision their game as coming in that box as well. Other times people simply deduct the box type from a “will all the components fit” type of thinking. But here at Boda Games, we have seen the difference a box can make for a game. For you see, an undeniable part of this experience is the impression it makes on you. For example, if you...


The multiple sides of dice

The multiple sides of dice. Dice are to this day the obvious choice when you need to generate a random number. Although over the past few years board games have developed a lot and with it a vast variety of other mechanisms to create randomized elements in games, few can beat the ease of use along with the reliability of a dice. As such, the majority of board games will have them being used in some shape or form. And they can be customized in many ways. Whether you change the amount of die faces, the colors or the size, you can make it as unique as well as exactly how you want. And let’s not forget: how much fun is it to roll a dice? The excitement of rolling and hoping for that one lucky 6 you need to win! For a component this important to many games, we of course also had to include it in our sample box. But as said before, there are many different ways to customize a dice. So instead of settling for only one type of custom dice. We designed 3 different ones! In this article, we will explain the different production methods and...


Boda Games Temple – how to design a punchboard building

..When we started work on our previous sample box, we set a goal that the components would not only be indicative of the Boda Games quality, but also had to be great to look at and fun to put together. Thus when we were brainstorming what to do with the punchboard, we decided on a punchboard building. Our punchboard building is made to look like a traditional Chinese temple, including details such as circular windows, slanted roofs and paintings of Chinese door guards.  Prototyping When you are creating a complex punchboard such as our temple, the first thing is to sketch the overall structure. From there on, you can start thinking how the different pieces can fit together to eventually form the shape you have in mind. If you are unsure how to start, have a look at some board games (or one of our sample boxes) that you have on hand and carefully study each individual piece and how it comes together to create an overall structure. We also highly recommend first working on the shape before you get started on the artwork. That way, you can print blank versions and check whether all the pieces fit together and adjust sizing...


History of 3 Boda Games Meeples – Part III

The final member to be introduced in our history of the 3 Boda Games meeples is Shenlong the dragon meeple. Unlike the other 2 meeples we’ve discussed, Shenlong is not in our newest version of the sample box. But he was in the previous one, so a lot of you have already seen him! Shenlong was a favorite around the office when we first made him, and has some really cool details. The inspiration came from traditional Chinese paintings, where dragons are often depicted. Then we started brainstorming, how can we do something cool and different with the design of this meeple? In the first part of the history of the 3 Boda Games meeples, we introduced you to our artist meeple. There, we also explained the wood cutting process of meeples. A long piece of wood is cut into a shape, and then the meeples are “sliced” off from the wooden stick. This is a common method for manufacturing wooden meeples and it gives great results, particularly for smaller and more traditional shaped meeples. But, actually there is another way to make wooden meeples. This time, each individual piece of wood is cut out from a flat plank of wood, one at...


History of 3 Boda Games Meeples – Part II

We started our ancient China illustration themes with the large walled city illustration that you have seen at a convention, on our website on the home page or on Instagram. One of the many things that made it so much fun to work on was that we did our very best to hide small details and easter eggs in there wherever possible. We particularly liked the small yet cute meeple dog we hid in there, that we have since named Xiaogou. After getting great feedback from our own staff as well as our customers, we decided to turn Xiaogou into one of the meeples for our latest sample box. A silk screen meeple to be precise.    For this meeple, we decided to make it using a silk-screening process. With silk-screening, you can print multiple colors and shapes on top of the meeple, allowing for a very detailed design. In the case of Xiaogou, we wanted to capture the playful nature of the dog with the tongue hanging out and the happy eyes as well as show off the different colors of fur he has. The first thing you need to do is create the overall shape of the wooden piece that will...


History of 3 Boda Games Meeples – Part I

Meeples: as part of our artwork guidelines, this time we will explain the process behind making wooden meeples. Without a doubt the most iconic piece for board games, meeples are a staple of the board game industry. So how to best explain making wooden meeples? This time we are changing it up a bit. Instead of just describing every step in a boring way, we will show it! For our latest version of the sample box, we also had a number of meeples made just for us. So we will take 3 of the meeples that we created for our sample box, and explain the entire process we went through when designing these meeples. The things to pay attention to design wise, the different ways we can produce meeples and how it changes the way they look when finished: we’ll tell you everything. The Painter meeple - a laser engraved meeple. The first meeple we will introduce is our Painter meeple. Keeping with our ancient China theme, we planned for this meeple to look like a traditional Chinese Painter. We took the classic meeple shape that everyone knows and loves, and started to modify it to make it look more traditional Chinese...


Interview with Mothership designer Peter Sanderson

Interview with Mothership designer Peter Sanderson

Peter Sanderson, the designer of the hit game Mothership that combines miniatures, strategy and dice games into one, took some time out of his busy schedule to talk with us. Well into the final stretch of the campaign for the 2nd edition of Mothership 2nd Edition Kickstarter, Peter shared with us some of his experiences, learning moments and other things to pay attention to when running a Kickstarter.  - This is the 3rd Kickstarter campaign you’re running for Mothership, first of all congratulations! What would be the biggest lesson you’ve learned over the course of these campaigns?   Peter: Thank you! I've learnt so many lessons over the course of these 3 campaigns (plus one failed!). But to narrow it down, these come to mind: 1. Have a good, well playtested game 2. Present the Kickstarter well 3. Love your backers   That last one is really important. Kickstarter is a community, not a store. The backers on kickstarter are giving you their hard earned money because they believe in your game. You need to show them love and appreciation back.  - A lot of publishers that run Kickstarter campaigns name the backers as one of the most fulfilling albeit it challenging parts of the process. Any fun...


Kickstarter Do’s and Don’ts #1

So you’re running a Kickstarter campaign for your next board game! Those are some exciting times. You’ve probably been scouring the internet. Trying to get any and all advice you can get on how to run a successful campaign. The good news is, Kickstarter is huge. HUGE. So there is plenty of advice to go around. A lot of veterans are sharing their experiences online. The downside? Most of it is from the same perspective.    At Boda Games, we’ve been through our fair share of Kickstarters. We remember when our very first customer told us “I’m trying this thing called Kickstarter.” However, we are not game designers. Nor are we publishers. We are a board game manufacturing company. We make board games. And together with all of you, and with a little bit of help from Kickstarter, that is what we are here to do. So allow us to tap into some of our experiences and share a few do’s and don’ts with all of you. Here are some do’s and don’ts for Kickstarters that we have gathered over the past few year. But from a manufacturing point of view.  DO: When you run a Kickstarter, you will set up stretch goals. Heck,...