Boda Games

Color mode: CMYK or Pantone?

If you’re a board game designer or publisher, you will definitely have heard one or more of these terms thrown around as you prepare all your artwork files for printing. You might even have a vague idea of what the terms stand for. But what is a color mode exactly? What is the difference between CMYK and Pantone? And when should you use which one.

These are all questions we commonly get from customers. In this article, we will explain what the differences are between these color modes. When you should use which one. And what to watch out for when working with a specific color. Different board game components have different requirements for the color mode, so make sure you always check before you get started. We specify the color mode for each component in our Artwork Guidelines. So we always recommend starting from there when you start working on your files.

CMYK (4C):

The term CMYK is an abbreviation of the words Cyan, Magenta, Yellow and Key. In case these colors don’t ring a bell, you can think of them as blue, red, yellow and black respectively. CMYK is also referred to as four color printing (4C) sometimes. With CMYK printing, the aforementioned 4 colors are used in a mixture to produce the full spectrum of colors. The percentage levels of each color are adjusted accordingly to produce different colors. For graphic design, it means you are digitally assigning percentages to the 4 colors, and then the printer will print according to those values. 

This mix is not done by mixing the different inks, but rather by printing tiny dots of the 4 colors and overlaying them. This is called halftoning. If you were to study a CMYK print up close, you can see that it is “pixelated.” From a normal distance a human eye cannot make out this difference, and the color will appear solid. Thanks to this technique, with just 4 inks you can print in any color you want. It also allows for gradient effects as well as adjusting the level of transparency. 

One of the benefits of CMYK printing is that it is very cost effective, due to only needing 4 inks. Unless color consistency is very important and something gets printed in huge quantities, it is hard to justify the added costs that come with Pantone printing. Especially with games, that feature so many different colors. The downside of CMYK printing is that the color consistency between different print runs is a bit more difficult to maintain, and small difference may arise, particularly when printing with different companies. 

Pantone:

The term Pantone refers to a company called Pantone Matching System. The Pantone Matching System (PMS) can be regarded as a standard in color matching and industry wide standardization. Pantone printing usually uses thirteen base pigments along with black that are mixed to create specific colors. Certain colors in Pantone also use the CMYK method of blue, red, yellow and black to mix colors. For Pantone printing, instead of halftones it uses a different method called spot color. Spot color is a solid color and thus Pantone printing prints in solid colors rather than the halftones dots that CMYK printing uses.

The main benefit of Pantone printing is that it is standardized. As CMYK colors their appearance can differ between screens and printers, Pantone Matching System sets out to solve this problem. Pantone has over 1800 different colors in their line up, each labeled with a unique Pantone number. Pantone numbers may be followed by letters such as M, C or U. These stand for matte, coated, or uncoated. 

Pantone color books

Pantone color for Board Games

There are physical color books that contain all the Pantone colors. These books and physical swatches are widely available, making it easier to see what color will come out. As Pantone is a global standard, you can buy a Pantone book in your country and rest assured it will look the same when it comes out of our factory in China. Pantone books are available in matte, coated and uncoated paper, so make sure that when you use a physical Pantone color book, you select one in line with the type of paper you plan to print on. 

Pantone colors can be converted to CMYK if necessary. However, CMYK cannot be converted to Pantone colors easily, so keep this in mind when designing your artwork. 

The main benefit of Pantone printing is consistent colors, regardless of where it is printed. The downside is that because Pantone uses spot (solid) colors, each color requires its own ink and screen, making it a lot more costly. This is particularly true when a lot of different colors are being printed. For single color items such as dice, Pantone is very suitable. 

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board game boxes

A great game deserves a great game box #1

A great game deserves a great game box. How to decide the best box for your game? It might seem that the type of box is the least of your concerns when designing a game. But that is where you are wrong! Although the game play is of course one of the most essential things, followed by the artwork, today we want to talk about choosing a box. How do you know what kind of box is right for your game? We previously discussed the many types of boxes, but today we want to delve into it further. What often happens is that designers have experiences with certain games that inspire them to create their own game. If the game that served as their inspiration came in a certain type of box, then they will likely envision their game as coming in that box as well. Other times people simply deduct the box type from a “will all the components fit” type of thinking. But here at Boda Games, we have seen the difference a box can make for a game. For you see, an undeniable part of this experience is the impression it makes on you. For example, if you...

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The multiple sides of dice

The multiple sides of dice. Dice are to this day the obvious choice when you need to generate a random number. Although over the past few years board games have developed a lot and with it a vast variety of other mechanisms to create randomized elements in games, few can beat the ease of use along with the reliability of a dice. As such, the majority of board games will have them being used in some shape or form. And they can be customized in many ways. Whether you change the amount of die faces, the colors or the size, you can make it as unique as well as exactly how you want. And let’s not forget: how much fun is it to roll a dice? The excitement of rolling and hoping for that one lucky 6 you need to win! For a component this important to many games, we of course also had to include it in our sample box. But as said before, there are many different ways to customize a dice. So instead of settling for only one type of custom dice. We designed 3 different ones! In this article, we will explain the different production methods and...

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Boda Games Temple – how to design a punchboard building

..When we started work on our previous sample box, we set a goal that the components would not only be indicative of the Boda Games quality, but also had to be great to look at and fun to put together. Thus when we were brainstorming what to do with the punchboard, we decided on a punchboard building. Our punchboard building is made to look like a traditional Chinese temple, including details such as circular windows, slanted roofs and paintings of Chinese door guards.  Prototyping When you are creating a complex punchboard such as our temple, the first thing is to sketch the overall structure. From there on, you can start thinking how the different pieces can fit together to eventually form the shape you have in mind. If you are unsure how to start, have a look at some board games (or one of our sample boxes) that you have on hand and carefully study each individual piece and how it comes together to create an overall structure. We also highly recommend first working on the shape before you get started on the artwork. That way, you can print blank versions and check whether all the pieces fit together and adjust sizing...

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History of 3 Boda Games Meeples – Part III

The final member to be introduced in our history of the 3 Boda Games meeples is Shenlong the dragon meeple. Unlike the other 2 meeples we’ve discussed, Shenlong is not in our newest version of the sample box. But he was in the previous one, so a lot of you have already seen him! Shenlong was a favorite around the office when we first made him, and has some really cool details. The inspiration came from traditional Chinese paintings, where dragons are often depicted. Then we started brainstorming, how can we do something cool and different with the design of this meeple? In the first part of the history of the 3 Boda Games meeples, we introduced you to our artist meeple. There, we also explained the wood cutting process of meeples. A long piece of wood is cut into a shape, and then the meeples are “sliced” off from the wooden stick. This is a common method for manufacturing wooden meeples and it gives great results, particularly for smaller and more traditional shaped meeples. But, actually there is another way to make wooden meeples. This time, each individual piece of wood is cut out from a flat plank of wood, one at...

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History of 3 Boda Games Meeples – Part II

We started our ancient China illustration themes with the large walled city illustration that you have seen at a convention, on our website on the home page or on Instagram. One of the many things that made it so much fun to work on was that we did our very best to hide small details and easter eggs in there wherever possible. We particularly liked the small yet cute meeple dog we hid in there, that we have since named Xiaogou. After getting great feedback from our own staff as well as our customers, we decided to turn Xiaogou into one of the meeples for our latest sample box. A silk screen meeple to be precise.    For this meeple, we decided to make it using a silk-screening process. With silk-screening, you can print multiple colors and shapes on top of the meeple, allowing for a very detailed design. In the case of Xiaogou, we wanted to capture the playful nature of the dog with the tongue hanging out and the happy eyes as well as show off the different colors of fur he has. The first thing you need to do is create the overall shape of the wooden piece that will...

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History of 3 Boda Games Meeples – Part I

Meeples: as part of our artwork guidelines, this time we will explain the process behind making wooden meeples. Without a doubt the most iconic piece for board games, meeples are a staple of the board game industry. So how to best explain making wooden meeples? This time we are changing it up a bit. Instead of just describing every step in a boring way, we will show it! For our latest version of the sample box, we also had a number of meeples made just for us. So we will take 3 of the meeples that we created for our sample box, and explain the entire process we went through when designing these meeples. The things to pay attention to design wise, the different ways we can produce meeples and how it changes the way they look when finished: we’ll tell you everything. The Painter meeple - a laser engraved meeple. The first meeple we will introduce is our Painter meeple. Keeping with our ancient China theme, we planned for this meeple to look like a traditional Chinese Painter. We took the classic meeple shape that everyone knows and loves, and started to modify it to make it look more traditional Chinese...

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Interview with Mothership designer Peter Sanderson

Interview with Mothership designer Peter Sanderson

Peter Sanderson, the designer of the hit game Mothership that combines miniatures, strategy and dice games into one, took some time out of his busy schedule to talk with us. Well into the final stretch of the campaign for the 2nd edition of Mothership 2nd Edition Kickstarter, Peter shared with us some of his experiences, learning moments and other things to pay attention to when running a Kickstarter.  - This is the 3rd Kickstarter campaign you’re running for Mothership, first of all congratulations! What would be the biggest lesson you’ve learned over the course of these campaigns?   Peter: Thank you! I've learnt so many lessons over the course of these 3 campaigns (plus one failed!). But to narrow it down, these come to mind: 1. Have a good, well playtested game 2. Present the Kickstarter well 3. Love your backers   That last one is really important. Kickstarter is a community, not a store. The backers on kickstarter are giving you their hard earned money because they believe in your game. You need to show them love and appreciation back.  - A lot of publishers that run Kickstarter campaigns name the backers as one of the most fulfilling albeit it challenging parts of the process. Any fun...

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Kickstarter Do’s and Don’ts #1

So you’re running a Kickstarter campaign for your next board game! Those are some exciting times. You’ve probably been scouring the internet. Trying to get any and all advice you can get on how to run a successful campaign. The good news is, Kickstarter is huge. HUGE. So there is plenty of advice to go around. A lot of veterans are sharing their experiences online. The downside? Most of it is from the same perspective.    At Boda Games, we’ve been through our fair share of Kickstarters. We remember when our very first customer told us “I’m trying this thing called Kickstarter.” However, we are not game designers. Nor are we publishers. We are a board game manufacturing company. We make board games. And together with all of you, and with a little bit of help from Kickstarter, that is what we are here to do. So allow us to tap into some of our experiences and share a few do’s and don’ts with all of you. Here are some do’s and don’ts for Kickstarters that we have gathered over the past few year. But from a manufacturing point of view.  DO: When you run a Kickstarter, you will set up stretch goals. Heck,...

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Boda Games hosts online seminar Tuesday 28th 19:00 EST

Boda Games hosts an online seminar this Tuesday the 28th, starting at 19:00 EST. At boda games we are always excited to partake in events related to the board game industry. Usually these events will be at conventions. Panels, presentations, contests and other events. So when we were asked if we wanted to talk about board game manufacturing, we said yes without second thought. Because we love talking about board game manufacturing! It’s our bread and butter, it’s what we do every day from early morning until late at night. Unless we are at a convention, talking to publishers about it. Unfortunately right now, it is difficult for anyone to attend conventions. The whole world is restraining themselves from going outside and gathering in groups. So we have to get creative and find different ways to connect with each other. And one way to do that, is by organizing an online version of a convention! When the people from EESPEAKS explained the concept, we were intrigued. Although it is our first time, we are excited to be part of an online presentation. What will the seminar cover? Our director and one of the most knowledgeable people about board game manufacturing, Jeff Zhou, will do...

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